Create an account for the full LuxVR 360°™ experience!
Create an account for the full LuxVR 360°™ experience!
realshibadoge.com recently released an exclusive hand drawn and finished #NFT collection. We really love this One in VR obviously.
For more information and to buy visit Doge Army by ShibaDoge - Collection | OpenSea Current floor price is .18eth
Rumour is that a new SHIBA ARMY collection is due to be released in February.
The Global 3D Printing (Additive Manufacturing) Market report encompasses vital information about the market that offers valuable insights about the dynamics of the 3D Printing (Additive Manufacturing) market to the readers and businesses. The report presents key statistical data about the 3D Printing (Additive Manufacturing) market for the forecast timeline, covering historical analysis, demands and supply dynamics, current and emerging trends, and revenue estimations. The report consists of total market insight based on the company, major countries, and applications and types in the competitive market. The research report consists of a complete market analysis, including financial standing, revenue estimation, limitations, and dynamics that might affect the market.
Paper Beast, the surreal wildlife simulation first launched on PSVR, is slated to release on SteamVR headsets next week.
As used in the LUXVR360 studio. Probably the best VR camera currently available on the market.
Vertigo (2016) proved to be an ambitious room-scale VR title that pioneered the medium alongside the best of them back in 2016. Now ostensibly overhauled completely, Vertigo Remastered (2020) refreshes the VR shooter’s threadbare low-poly aesthetic with a richer, more immersive art style that, among other apparent tune-ups, puts a fresh coat of paint onto this plucky indie title. At its core, it’s still very much a fun and unique VR game that seems to have aged pretty well, warts and all.
Reinventing Travel in The New Normal..
September 9, 2020|2020, Events, Exhibition, ITB ASIA, Luxury Hospitality, Messe Berlin, MICE, Singapore, Virtual Reality
ITB Asia 2020
21–23 October 2020
Reinventing Travel in The New Normal:
ITB Asia 2020 Virtual Theme and Keynote Speakers Revealed
ITB Asia has announced the theme and keynote speakers for this year’s virtual event on 21 – 23 October 2020
Singapore, 9 September 2020 – Organiser of ITB Asia 2020 Virtual today revealed Reinventing Travel in the New Normal as the theme for this year’s virtual event. The three-day, 120-session themed agenda has been specially curated to help travel industry professionals navigate through the current challenges and prepare for the industry’s recovery.
The virtual event next month will see travel industry professionals around the world connect to share ideas and plans that will shape the next decade of travel in a post-pandemic world. The virtual event will be hosted on ITB Community, which has over 1,500 community members and over 400 buyers subscribed till date, since the launch 2 weeks ago.
Ms Katrina Leung, Managing Director, Messe Berlin (Singapore), organiser of ITB Asia, states, “We are proud to announce the theme of this year’s virtual event, which will provide the foundation for the travel industry as it moves towards recovery. We truly believe that ITB Asia will play a fundamental role in shaping the future of travel in the new normal. Enabling participants to connect virtually allows for seamless knowledge sharing at a pivotal point in the travel industry’s history. Till date, we’ve over 100 confirmed exhibitors registered for ITB Asia 2020 Virtual.”
Keynote sessions this year will highlight the emerging trends the travel industry should consider as they continue to navigate COVID-19. Speakers will also address industry’s best practices, business innovations, industry know-how and professional tips on how to adopt the mindset of industry leaders when navigating through challenges.
Industry-leading keynote speakers this year include:
- Angel Llull Mancas, Vice President & Managing Director, Asia Pacific, Booking.com;
- Hermione Joye, Sector Lead, Travel and Vertical Search APAC, Google;
- Deep Kalra, Chairman & Group CEO, MakeMyTrip;
- Axel Hefer, Managing Director & CEO, trivago; and
- Ben Drew, President, Viator.
Said Angel Llull Mancas, Vice President & Managing Director, Asia Pacific, Booking.com, "Despite challenging times, I’m heartened that our industry continues to rally together as one strong community - to share global learnings and insights, support industry recovery and restore consumer confidence in travel. As we emerge from this global pandemic, our world and industry will undoubtedly be different, but one thing is for certain - travel and the desire to explore and experience our world will remain fundamental to people's lives. I look forward to sharing how Booking.com continues to stay agile and adaptable today, leveraging the power of our innovation, technology and tools to better support and enable our partners and customers."
Over the course of the three-day event, sessions will address six core themes:
- Corporate Travel
Thinking outside the box is critical when it comes to the future of corporate travel, and this series of conferences will urge participants to challenge their approach to “business as usual”. Key speakers will include Tobias Ragge, CEO of HRS Group, who will cover The new prospects for Corporate Travel, and Brett Thomson, General Manager, Corporate Travel, TAG, who will discuss Building a better solution for International Mobility.
- MICE Show Asia
Rethinking the MICE industry will be encouraged in this series of conferences, and participants will be challenged to question their familiar and comfortable approach to everything MICE. Key speakers will include Matthias Schultze, Managing Director, German Convention Bureau (GCB) who will share What’s next in the constantly changing business events industry, and Edward Koh, Executive Director, Conventions, Meetings & Incentive Travel, Singapore Tourism Board (STB), who will also discuss Doing MICE business in the New Normal.
- Travel Tech Asia
The role of technology in travel is more important than ever before. This conference series will explore what technologies will define the future of travel, as well as those tech trends that are taking off now and helping to keep the industry moving. Oliver Dlouhy, Co-Founder & CEO, Kiwi.com will consider COVID-19 as a fast track to fully digital travel distribution and Richard Harris, Founder & CEO, <intent> who will discuss the future of AI in travel in his keynote You can’t predict the future of travel. But the machine can.
- Destination Marketing
This conference series sees national tourism boards, destination agencies and marketing experts come together to discuss how to adapt strategies to serve customers in the new normal. Nicola Eliot, Vice President, BBC StoryWorks APAC, BBC Global News will consider How to create the right stories at the right time to reach out to an audience dreaming of travel.
- Hotel Revenue and Distribution
Hoteliers and those in related fields will share thoughts on how hotels and accommodation can adapt to the current situation as well as how to stay strong during this time. Allen Law, CEO, Park Hotel Group will discuss Navigating the crisis and beyond: Rebound, Recession & Reimagination and Jennifer Li, EVP & Chief Business Officer, Tujia will consider How to revive homestays after the pandemic?
- Tours, Attractions and Activities
Participants will share thoughts and insights on how the COVID-19 pandemic has shaped the way the travel industry sees customers and businesses in the tours and activities market. James Thornton, CEO, Intrepid Travel will host a speech on the tour operators of the future, and Claudio Bellinzona, Co-Founder & COO, Musement will discuss What tours & activities companies can do to prepare for re-opening and recovery.
Attendees will have the opportunity to attend over 120 virtual conference sessions led by more than 120 expert speakers from 21 – 23 October 2020. For more information visit http://bit.ly/ITBAsia2020ConferenceAgenda.
ITB Asia / MICE Show Asia / Travel Tech Asia PR Contact
Seah Ling Hui / Rosie Hopkins / Gloria Kho / Josephine Wang
Klareco Communications Singapore
List-ITBAsia@klarecocomms.com
Virtual Reality (VR) Market to Touch $120.5 Billion by 2026.
September 8, 2020|Business, Virtual Reality
Virtual Reality (VR) Market to Touch $120.5 Billion by 2026; Rapid Advancements in Deep Technology Domain to Brighten Market Outlook: Fortune Business Insights™
Key Companies Covered are Magic Leap, Inc., Dassault Systemes SE, Leap Motion, VUZIX, HTC Corporation, Autodesk Inc., Microsoft Corporation, Lenovo Group Ltd., Sixense Enterprises Inc., SONY CORPORATION, EON Reality Inc., Samsung Electronics, Oculus VR (Facebook), Google LLC., among others.
Email Print Friendly ShareJune 15, 2020 11:43 ET | Source: Fortune Business Insights
Pune, June 15, 2020 (GLOBE NEWSWIRE) -- The global virtual reality market size is projected to reach USD 120.5 billion by 2026, exhibiting a CAGR of 42.2% during the forecast period. Explosion of the COVID-19 pandemic is set to open up several growth avenues for the market, suggests Fortune Business Insights™ in its report, titled “Virtual Reality Market Size, Share & Industry Analysis, By Offering (Hardware, Software), By Technology (Nonimmersive, Semi-Immersive), By Industry Vertical (Gaming & Entertainment Media, Healthcare, Education, Automotive, Aerospace & Defense, Manufacturing), By Application (Training & Simulation, Educational, Attraction, Research & Development) and Regional Forecast, 2019 – 2026”. The coronavirus pandemic has forced people to work from home and follow strict social distancing norms. Virtual reality (VR) is one technology that playing a critical role in supporting businesses to perform their operations as smoothly as possible. For instance, in March 2020, HTC, the Taiwanese VR headset maker, organized its ‘VIVE Ecosystem Conference’ fully powered by virtual reality technology. The event saw participation from interested parties across 55 countries. Apple, to take another example, acquired VR content producer NextVR in May 2020 to capitalize on the current situation created by the COVID-19 crisis and bring its streaming shows closer to consumers. The growth of this market, therefore, is set to be augmented as the coronavirus continues its global rampage.
Get Sample PDF Brochure: https://www.fortunebusinessinsights.com/enquiry/request-sample-pdf/virtual-reality-market-101378
The emergence of COVID-19 has brought the world to a standstill. We understand that this health crisis has brought an unprecedented impact on businesses across industries. However, this too shall pass. Rising support from governments and several companies can help in the fight against this highly contagious disease. There are some industries that are struggling and some are thriving. Overall, almost every sector is anticipated to be impacted by the pandemic.
We are taking continuous efforts to help your business sustain and grow during COVID-19 pandemics. Based on our experience and expertise, we will offer you an impact analysis of coronavirus outbreak across industries to help you prepare for the future.
Click here to get the short-term and long-term impact of COVID-19 on this market.
Please visit: https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-market-101378
According to the market report, the value of the market was at USD 7.3 billion in 2018. It also offers the following:
- 360-degree analysis of the market drivers, trends, opportunities, and restraints;
- Comprehensive study of all segments of the market;
- Detailed research into the regional dynamics influencing the market; and
- In-depth profiling of market players and thorough examination of their strategies.
Market Driver
Wide Potential of VR in Healthcare to Accelerate Market Growth
Virtual reality is fast gaining traction in the healthcare sector, especially in training surgeons. A study published in Harvard Business Review stated that surgeons trained through VR experienced a 230% boost in their performance and carried out surgeries with greater precision compared to their conventionally trained counterparts. At Case Western University in Ohio, medical students are already being acquainted with the human body using Microsoft’s mixed reality solution, HoloLens. Furthermore, patients recovering through physical therapy are being increasingly aided by Neuro Rehab VR, a company specializing in developing training programs using machine learning for therapeutic needs of patients. Even more promising application of VR is in the rehabilitation of children suffering from complex disorders. For example, a study published by the National Institutes of Health showed that VR therapy led to better mobility outcomes in children afflicted by cerebral palsy. Thus, widening applications of VR are bolstering the virtual reality market growth.
Speak to Analyst: https://www.fortunebusinessinsights.com/enquiry/speak-to-analyst/virtual-reality-market-101378
Regional Insights
Ascension of Start Ups to Alter Market Dynamics in North America
Strong support to technological innovation in North America has provided start-ups with the necessary platform to flourish and expand. With consumers showing increasing preference for virtual reality products, many new entrants in the market are looking capitalize on the available opportunities. In addition, the region is home to tech giants such as Google and Apple. Together, these factors are expected to aid North America’s dominance of the virtual reality market share during the forecast period. In 2018, the region boasted a market size of USD 3.0 billion.
In Europe, the market will be primarily driven by the active adoption of VR technology in the automotive industry, especially in the UK, France, and Germany. On the other hand, the market in Asia-Pacific is anticipated to grow considerably as East Asian companies such as Samsung and HTC strengthen their hold in the VR hardware domain.
Competitive Landscape
Innovation-focused Investments by Key Players to Intensify Competition
The scope for innovation in this market is broad and deep and most market players are concentrating their investment energies in augmenting their R&D capabilities. As a result, consumers witness frequent product launches and have a wide array of products to explore and choose. All these factors are enabling key players to solidify their position in the market.
Industry Developments:
- April 2020: US-based Xennial Digital created the Climate Change app, which uses spatial computing technology to provide climate change predictions over the next 100 years. The app is available on the Magic Leap World platform and is aimed at acquainting K-12 students with the issue of climate change.
- March 2020: US-based EON Reality announced that the Lucerne University of Applied Sciences and Arts in Switzerland will be utilizing its AR and VR solutions for a unique self-directed learning initiative. EON’s AVR platform will enable educators to create large amounts of course materials for students in different languages as well as ensure quality of the content being uploaded and distributed.
List of Companies Profiled in the Virtual Reality Market Report:
- Magic Leap, Inc.
- Dassault Systemes SE
- Leap Motion
- VUZIX
- HTC Corporation
- Autodesk Inc.
- Microsoft Corporation
- Lenovo Group Ltd.
- Sixense Enterprises Inc.
- SONY CORPORATION
- EON Reality Inc.
- Samsung Electronics
- Oculus VR (Facebook)
- Google LLC
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ITB Community to host this year’s ITB Asia Virtual and is a brand-new platform that supports travel professionals internationally to connect and be engaged Being the unique platform of its kind for the travel trade industry in Asia, ITB Community will also see through a year-long engagement programme for all travel and tourism stakeholders, free of charge for its inception year. ITB Community will leverage on ITB Asia’s global database of travel suppliers and buyers to virtually continue their conversations and to contribute best practices and content for the travel trade to navigate the recovery of tourism. “As the leading travel and trade show in Asia, we remain committed to building a stronger community to support recovery and restore confidence in travel. We made the bold decision to ensure that the show still goes on and provide meaningful conversations that have always been associated with our physical events, while fully leveraging the benefits of a digital platform. We are proud to announce the launch of ITB Community for sellers to remain connected with buyers. They will also be able to expect high-level discussions from the robust conference programme we have become synonymous with. In addition, ITB Community will welcome all in the ecosystem and attendees can continue to look forward to establishing the same high-quality customer contacts and conducting business with each other,” shared Ms Katrina Leung, Managing Director, Messe Berlin (Singapore), organiser of ITB Community. ITB Community to virtually host and recreate the ITB Asia experience As part of moving the stage virtual, ITB Asia Virtual will be hosted on ITB Community. This platform will create an avenue for engagement between buyers, suppliers, and industry players. Attendees can look forward to networking possibilities and hearing from a line-up of expert speakers from across the travel industry. ITB Community also makes available content and resources for a seamless transition to an online stage. For the coming ITB Asia virtual event in October, the platform will include features such as:
ITB Community unveils Travel Meet Asia series of events In addition to this year’s virtual shows happening on the ITB Community platform, for the first time, attendees can anticipate a year-long engagement through a line-up of exclusive virtual events under the Travel Meet Asia series. Each event will be dedicated to specific topics and markets relevant to the travel industry. Similar to the Business Matching functions of ITB Asia Virtual, the Travel Meet Asia events will also allow businesses and buyers to connect virtually through the platform’s integrated business matching and communication tools, such as a messaging board and video call functions. ITB Community will host a year-long set of virtual events with the following schedule:
ITB Community is now live and open for subscribers on itb-community.com. Details of the virtual platform can be found in a brochure available for download on https://bit.ly/ITBA2020ITBCommunity. For more information on ITB Asia Virtual 2020, visit www.itb-asia.com For more information on ITB Community 2020, visit www.itb-asia.com/itb-community [1] Exhibitors who have confirmed their participation for 2021 edition on or before 15 September 2020 |
Enterprise-focused headset startup LYNX introduced its MR headset—designed for VR —in early 2020. Today the company revealed a redesign which makes the headset even more compact. Production units of the headset are expected to start shipping in September.
ILMxLAB today announced that its upcoming VR experience Star Wars: Tales from the Galaxy’s Edge is getting a ‘first look’ next week, July 28th, which should hopefully demystify the studio’s next built-for-VR original story.
Mountain biking champion Kate Courtney leads us through a VR tour through the human brain in episode one of this multi-part series.
Work together to survive the harsh conditions of Mars in this 15-minute educational adventure.
Oculus has updated its UE4 Quest development tools so that developers can spend less time waiting and more time testing and iterating on their VR applications!